Earlier this year visited Ubisoft Montreal Ubisoft developer conference, I heard a lot about the game scene OPS efforts, such as honor and Rainbow 6 team: SiegeAs expected, all the developers talk about the players how important their efforts. In the fight for the honor of the team's top players have especially providing early feedback on new content, make regular visits to the studio to discuss the issue with the developer.
I do not want to Ubisoft singled in here, Rocket League Credits heard they are not the only publisher touted player feedback program, but taking into account the players' expertise in a significant time, this tour promises to visit the studio , how important developers claim that they are the process, I do not know why they did not pay as a consultant. Apparently, their website they have a competitive offer beyond the scenes of each game what their feedback is valuable; of course, this is some kind of compensation for the value?
When I asked a few field service managers about why they do not publishers, I was told, "it changes the relationship. If you are a player, you do, you want to participate in the games you like to play ... ... and this is not necessarily a matter of a month or every season something. siege, we try to rotate [players. we work with professional players to do this, such a definition I guess they get paid. this is they work, but for me, I believe there is a difference. If you do something because you like it, you want to www.lolga.com be something as part of a one-time thing, or if you decide that you are a consultant, you join the game industry.